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simple_fragment_program2
- nvidia公司nv40内核显卡可以支持在opengl片段编程(fragment program )实现循环,分支等最新的gpu编程。本代码演示如何使用NV_fragment_program2编写复杂的gpu程序.-ATI card company being core support in opengl fragment programming (frag ment program) to achieve cycle, the latest branch of GPU programming.
colorvary1
- 采用CG和OpenGL,利用GPU的管线实现图形的绘制,最终在屏幕上显示一个彩色的三角形。对于初学CG的同学会有一定帮助。-using CG and OpenGL, the use of the pipeline GPU graphics rendering, eventually displayed on the screen of a color triangle. CG for novice students will certainly be helpful.
OSG_plane
- OpenSceneGraph是在OpenGL基础上对其进行了封装和改进的图形开发包,采用树型结构来组织和绘制整个场景。最新版本的osg内核集成了GPU管线绘制。本例子是用osg编写的一个基本例子,将osg中的飞机模型载入到场景中显示出来。-OpenSceneGraph is based on OpenGL for its packaging and improved Graphics development kits, using a tree structure to organize and
libopenvidia-0.8.3
- The Openvidia project implements computer vision algorithms on computer graphics hardware, in OpenGL and Cg. The project provides useful example programs which run computer vision algorithms on single or parallel gfx processing units(GPU). -The proje
helloGPGPU-1.0.2
- 可编程GPU和OpenGL图形库的学习入门程序。-programmable GPU and the OpenGL graphics library learning induction procedures.
introduction
- Cg,gpu,以及openGL的入门程序
DemoFluid2D
- 使用cg和opengl实现的水波模拟,使用GPU编程。
LunaGPGems
- 使用GPU和OpenGL实现的三维水波模拟,借助纹理映射模拟水波的倒影。
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- 用C++,OpenGL和GLSL实现GPU排序技术
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- 用VC++,OpenGL和CG在GPU上实现期权定价的计算
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- 用OpenGL,VC++和cg实现蛋白质结构的GPU计算
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- 用VC++,OpenGL和CG在GPU 上实现保守光栅化
GemVersion.rar
- gpu精粹中光的干涉模拟源码opengl版,gpu gems in the simulation of interference of light source opengl version
ClipmapTerrain
- 基于GPU地形绘制算法,可以ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read
glsldemo-src-3.8
- 大量的opengl的GLSL的GPU编程的例子,非常适合入门和高级编程者参考。-Opengl lot of examples of GLSL of GPU programming is ideal for introductory and advanced programming reference.
stereo_1107
- 基于opengl、CG的编程gpu编程,产生一个可以显示在立体投影仪上的一个源码。-Based on opengl, CG GPU programming programming, resulting in a three-dimensional projector displayed on a source.
NVNatureScene
- NVidia公司的一个自然环境演示系统的源码,利用OPengl和GPu开发-NVidia s a natural demonstration of the system source code, using opengl and GPU development
GPUOpenGL
- GPU深度发掘(三)::OpenGL Frame Buffer Object 201-如何通过使用OpenGL高级着色语言(GLSL),实现在同一时间渲染输出到多个纹理上,当然,这里还需要用到绘图缓冲扩展(Draw Buffers extension)
FountainParticle
- 基于OpenGL3.3+的粒子系统,将粒子的计算搬运到GPU上,从大大加快了粒子系统的实时模拟速度。(The particle system based on OpenGL3.3+ carries the particle calculation to GPU, which greatly speeds up the real-time simulation speed of the particle system.)
iMX6系统2D/3D/VG GPU linux动态调用库
- 适用于iMX6系统中包含2D, 3D, VG GPU处理器, linux动态库.用于开发基于iMX6系列的OpenGL ES 程序主调用的动态链接库